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1) ETV Programme for primary students - 網絡全攻略 (P.4 - P.6) Approximate time needed: 70 minutes for the whole activity including 20 minutes for the video. Procedures:
| Step | Duration(minutes) | | 1 | Show the video of the ETV programmes | 20 min | | 2 | Students should be divided into groups of 6-8. They have to complete six questions in their groups. The teachers are responsible for facilitating their discussion and their presentations after they complete each question.
| 2 min | | 3 | Each question should last about 8 minutes. Students will write down their opinions on one of the worksheets provided, then share them with other groups during presentation time. In the 8 minutes, 2 minutes should be allotted for brainstorming and jotting down ideas in groups. One minute per group should be allotted for presentations. Groups with ideas not presented by previous groups are encouraged to share those opinions. | 48 min |
Analysis: This ETV programme provides an overview of various dangers that students and youth may encounter online, including computer viruses, problematic websites, overuse of the Internet and issues related to Intellectual Property Rights.
Advice from teachers after trying out the lesson:
1. The lesson can be integrated into computer lessons, General Studies lessons, and moral and civic education.
2. The activity is suitable for students from Primary 4 to Primary 6. It could be conducted in the library where large tables are available for group discussion.
3. The activity can be extended to include a role playing assignment at the end of the lesson so that students can have a more in-depth study of the topic.
4. A discussion forum with anonymous identities could be used to encourage students to share their embarrassing experiences so that the teacher can have an idea of their students' actual experiences and offer help in class.
In the try-out lessons, students expressed their views on how to design web pages legally and how to avoid too much computer gaming, browsing pornographic web sites, and falling into traps on the Internet. For details, please refer to the resources section below. Resources: - Tryout Record: Sau Mau Ping Catholic Primary School, 3 Dec 2003 (Chinese Version)
- Tryout Record: Sau Mau Ping Catholic Primary School, 3 Dec 2003 (EnglishVersion)
- Student feedback: Avoid risks on the Internet 877.71 KB
- Student feedback: Design web pages legally 1.3 MB
- Student feedback: Avoid browsing pornographic web sites 1.77 MB
- Student feedback: Avoid playing too much computer games 1.51 MB
- ETV Programmes for primary students - 網絡全攻略 48.9 MB
- ETV Programmes Worksheet for primary students - in Chinese 172.1 KB
2) ETV Programme for secondary students - 網絡新人類 (S.1 - S.3)Approximate time needed: 80 minutes for the whole activity including 15 minutes of the video. Procedures:
| Step | Duration(minutes) | | 1 | Show the video of the ETV programmes | 15 | | 2 | Students should be divided into groups of 6-8. They have to complete six questions in their groups. The teacher should facilitate their discussion and presentations after they complete each question. | 2 | | 3 | Each question should last about 8 minutes. Students will write down their opinions on one of the worksheets provided, then share them with the other groups during presentation time. In the 8 minutes, 2 minutes should be allotted for brainstorming and jotting down ideas in groups. One minute per group should be allotted for presentations. Groups with ideas not presented by previous groups are encouraged to share those opinions. | 53 |
Analysis: This ETV programme provides an overview of various dangers that students and youth may encounter online, including computer viruses, problematic websites, overuse of the Internet, and issues related to Intellectual Property Rights.
Advice from teachers after trying out the lesson: Pending Resources: - Tryout Record: Mu Kuang English School, 5/12/2003 (Chinese version)
- Tryout Record: Mu Kuang English School, 5/12/2003 (English version)
- ETV Programmes for secondary students - 網絡新人類 26.78 MB
3) CESY Board Game (P.4 - S.3)Approximate time needed: 45 minutes Aim: This game is designed for at least 4 players. It enhances students' awareness of Cyber Ethics from various perspectives. Procedures:
| Step | Duration(minutes) | | 1 | Divide the class into groups with 4-6 students. In a group, all players will have a Internet quotient(IQ) of 100 (IQ stands for) The health index will be adjusted during the game. | 5 | | 2 | The youngest person will be the first one to get a case card on the board.
Each case card describes different scenarios that will happen when using the Internet. It includes good habits, harmful behaviors, questions and answers about internet usage
Case Cards have printed both the number of steps backward/forward and the changing scores to the Internet Quotient | 15 | | 3 | When the time limit is reached, each player tallies his/her Health Index. The one with the highest IQ wins the game. | --- |
Resources: - The Game Board (English version) 627.32 KB
- Deck of Cases cards (English Version) 1.12 MB
- The Game Board (Chinese version) 576.96 KB
- Deck of Cases cards (Chinese Version) 409.13 KB
4) Drama - Potential threats on the Internet (P.4 - P.6)Approximate time needed: 1 week Procedures:
| Step | Duration(minutes) | | 1 | Students study the scripts | --- | | 2 | Integrate personal experience and modify the scripts | --- | | 3 | Students perform | --- |
Analysis: This drama provides an alternative and interactive method in learning cyber ethics. This play can be used as a good piece for the school drama competition, or performed at the school assembly. Resources: - Drama Script (Traditional Chinese Version) 271.3 KB
- Drama video recorded from previous live performance (Cantonese Version) 25.84 MB
- Internet Banking - Keeping your money safe (English Version) 88.51 KB
- Internet Banking - Keeping your money safe (Chinese version) 213.1 KB
5) Worksheets - My own pledge (P.4 - S.3)Approximate time needed: 40 minutes Procedures:
| Step | Duration(minutes) | | 1 | Brainstorm on the use of the Internet with students using current issues | 15 | | 2 | Build up a pledge to promote ethical acts. | 25 |
Analysis: Students are encouraged to print out the 'Students' Pledge' located on the main page of the CESY website and sign the pledge. Students are also encouraged to make up their own pledge. Resources: - Worksheet: My Pledge (Chinese version) 336.88 KB
- Worksheet: My Pledge (English version) 259.37 KB
6) Game - Cyber Ethics QuizApproximate time needed: 15 minutes Aim: This game contains more than 70 multiple choice questions on various subjects relating to cyber ethics. Procedures:
| Step | Duration(minutes) | | 1 | Download and play the game | 15 min |
Resources: - Tryout Record: Xianggang Putonghua Yanxishe Primary School of Science & Creativity 9/12/2003 (Chinese Version)
- Tryout Record: Xianggang Putonghua Yanxishe Primary School of Science & Creativity 9/12/2003 (English Version)
- Cyber Ethics Quiz (EXE) - English Version 478.7 KB
- Cyber Ethics Quiz (EXE) - Simplified Chinese Version 461.05 KB
- Cyber Ethics Quiz (EXE) - Traditional Chinese Version 456.6 KB
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